![]() ![]() ![]() With Exodus unlocking Heavy Armor 8-10, Ashe can very well be a combat magic powerhouse. And while Red Battlemages have the ability to wear armor and use melee weapons on top of magic, their martial prowess isn’t ever going to be on par with other Jobs. ![]() With Ashe gravitating towards combat magics, it makes sense for her to become a Red Battlemage. Despite the long route players have to take to fight Exodus, its benefits for the likes of the Red Battlemage make it worth the while. Players need access to the Empyrean Seat within Babbling Vale, which can be done after a series of tasks in the Mosphoran Highwaste after repairing the gate to Phon Coast. Bur-Omisace and the Stilshrine of Miriam. Aside from that, there are some beneficial unlocks for other Jobs that can benefit them depending on their needs, particularly special magicks and HP bonuses:Īlthough an optional Esper, players can acquire Exodus, the Judge-Sal after finishing the events of Mt. License Board UnlocksĬompared to other Espers, players can use a lot of nifty Time Magicks that Famfrit can unlock for them. Considering that Ashe tends to gravitate toward combat-oriented builds, she won’t suffer as many defensive detriments with high-enough HP. Not only that, but the HP boost that Famfrit can provide for the Black Mage can make it a more combative Job unlike other spellcasters. Given Ashe and her affinity for casting spells, this character being the recipient of Famfrit makes sense. Being one of the few Espers to actively offer HP benefits, its License Board unlocks for the Black Mage make Famfrit a viable source of extra base HP for the vulnerable Job. It’s highly recommended to grab unlocks to enhance spellcaster abilities:Īnother story-related Esper, Famfrit, the Darkening Cloud can be unlocked once players access the end portion of Pharos located inside Ridorana dungeon. RELATED: Final Fantasy 12: Things That Can Ruin Your Playthrough License Board UnlocksĬúchulainn actually gives players quite the tempting License Board unlocks, with users having to choose just which unlocks would benefit their characters the most. This is especially since Protectga and Shellga allow Balthier to become a protective scout and defend allies with extra abilities in case of emergencies. Given the Shikari’s tendency to strike things at a distance with fast and loose attacks, Balthier seems like a viable Job to receive Cúchulainn’s benefits. However, this can only be unlocked via the Sluice Gate Key, acquired after the Hunts “Waterway Haunting” and “Lost in the Pudding.” Of the Jobs where he offers License Board unlocks, Cúchulainn best serves the interests of the Shikari, especially with their tendencies to become mobile scouts. Esper choice is crucial here, as the assignment can get wasted if they unlock nodes that the player already unlocked anyway.Īfter players complete Tomb of Raithwall, players can locate Cúchulainn in a new area within the Garamsythe Waterway. Players who unlock one node in Job A’s license board can unlock the same node in Job B’s license board if it’s also located there. Two Jobs unlock each other’s nodes: In Zodiac Age, each character can have two Jobs, meaning they have access to two license boards.Espers “unlock” nodes in certain license boards: In Zodiac Age, each Job now has its dedicated license board, with some nodes in these license boards only accessed whenever that character has access to a certain Esper.One Esper per character only: Each character in the game can only access one Esper, which means only they can get the benefits that said Esper provides.Here are some things players need to consider when dealing with Espers: ![]() Before players begin tinkering with assigning Espers to characters, it’s important to understand how Espers will affect the nature of the growth of characters they’re given to. ![]()
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