![]() ![]() Will fart at nearby Hunters while being stuck on the Pitfall Trap. ![]() Nose will emit fart-like secretions when rage is induced. Breathes fart fumes that will set you on fire. Nose inflates and becomes red, as does its butt. Stands on hind legs and farts when entering rage. ( Subspecies) Can use super roar when enraged. Lowers defense in rage, making this a great time for heavy weapons like the Great sword, Hammer etc to inflict extra damage. Jumps back and roars when enraged.īecomes faster and easier to 'ledge' for its teeth will be stuck more easily. Huffs smoke, veins on arms and neck glow red, eyes turn bright red, and drools. Gives a short roar when entering rage.(Different roar from when he first spots you.) Will taunt with black smoke coming out of its mouth when entering rage. Will taunt with black smoke coming out of its mouth when enraged. Huffs black smoke and red markings appear on its 'Crown'. Unless used with experience, Flash Bombs are ineffective and Pitfall/ Shock Traps will similarly hinder it for a shorter time frame.ĭoes the somersault backflips more often. Roars when entering rage.Ĭharges more often. (In MH3, mouth will constantly house a lit flame). Will hop up and down angrily when entering rage. ![]() Huffs purple poison gas, eye rings glow orange or green species wise and their head crests will flicker rapidly unless their lightcrystal is destroyed. Enters rage mode when you throw a Sonic bomb to draw him onto the ground. Will hop up and down angrily when entering rage.Īble to avoid Pitfall traps with its "Trap-avoiding slyness." Performs the Rathian backflips more often.Ĭomes on land more often. Higher chance to drop a shiny when you use a sonic bomb. (Note: If you used a sonic bomb,crag shot or barrel bombs, he will do it twice.) Huffs orange smoke from its beak and ears flare. These are the increases in attack, defense and agility that some monsters experience when enraged. Monsters are immune to the Clutch Claw's effect of forcefully turning and flinch shot into the wall when enraged. This generally occurs when the monster's death is imminent, and is also a good indication that it can be captured. Some monsters, such as a Khezu, Tigrex, Shogun Ceanataur or the Mono/Diablos, sometimes go into a state of "constant rage", in which once that monster is out of rage mode, even one single HP of damage could set it off again. Most of the time, if a monster is in the middle of an attack and a hunter drives them into rage, they will stop that attack and perform the ''rage state indication''. Rage can also be induced by waking certain sleeping monsters (such as the Rathalos/Rathian), and in the case of Yian Kut-Ku, by stunning it with a Sonic Bomb or explosive, or occasionally by breaking a body part (a Shogun Ceanataur becomes 'locked' into rage when one or all of its claws is broken). Monsters usually get enraged more often when they are close to death, some infamous examples being the Monoblos/ Diablos, Khezu, Tigrex, Blangonga, Kirin, Rajang, Shogun Ceanataur, Gypceros (especially the purple subspecies) and various other subspecies, as well as creatures that demonstrate extreme aggression. The exact increases of stats depends on the monster's species. It's even possible to use Pitfall Traps on an enraged Rajang or Nargacuga, who normally avoid Pitfall Traps. Likewise, the Yian Garuga will specifically avoid Pitfall Traps when enraged). Monsters also develop certain tolerances (in the case of Diablos and Monoblos, they become immune to Sonic Bombs while enraged while the Rathalos and Rathian are resistant against Flash Bombs, unless used skilfully. However, some like the Tigrex will actually experience lower increases in defense, making this a great time for heavy weapon users to attack. The attack, defense and agility for each monster significantly skyrockets (to the point that some will one hit KO enemies). Even those which don't display these telltale signs still have actions that depict anger, such as red markings and/or huffs of smoke, water, electricity, fire, ice, sand or even bodily secretions (in the case of the Congalala) etc emerging from their mouths. Most monsters signal that they are entering an enraged state by roaring but the bird wyverns, like Yian Kut Ku and Gypceros, jump up and down. Rage is when a monster has absorbed a certain amount of physical damage and reacts by becoming much more aggressive. ![]()
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